Terror Syndicate - Home is where the haunt is Terror Syndicate - Home is where the haunt is
Terror Syndicate - Home is where the haunt is Terror Syndicate - Home is where the haunt is

Welcome to Dark Works 2007...

This year went by too fast. I had to get everything changed around in less than 2 months. With all the fine tuning over the last 9 years, this DW was by far one of the best. I took 600+ pictures so it took some time to sort out the best shots of the year. Enjoy...

This is the new guy for our front display replacing the scarecrow prop. He stands 8 feet tall and is constructed mainly of foam, latex skin and lots of vines. Recognize the head?
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My son wants to get into prop building so I thought this FCG would be a good starter for us to do together.
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I changed the entrance structure (again).
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Another year for the vampire corpse prop. There are many more pictures of this prop in the 2006 pages.
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This prop is really something to see up close and personal. The DW sign had to be remounted to sit on the new gate roof. The prop is then attached to the sign platform to make one large ass piece.
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Sorry no smoke in these two shots. I did have him working the nights we where in operation. See the pics from '06.
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The same rules sign and the main entrance gate.
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Above is a picture of the signal system used this year. One light signals when guests first enter the main building the other when they exit the back of the haunt. This way we could keep a steady timed flow with no problems.
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This is the first hallway before the first outdoor room.
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This room is mainly an actor room. The pictures are in order from the top down. The open coffin is pneumatically slammed shut when triggered by an actor standing in the upright toe-pincher.
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This year you walk over the pond via a new bridge.
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This required moving doorways and the water wheel.
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Left-Center-Right shots looking from the beginning of the bridge.
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Walking over the bridge is our never ending pisser prop.
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Several hundred skulls and bones where scattered around the courtyard. The corpsed guy above was placed opposite a bench that another actor sat in.
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A new location for last years scarecrow prop. The vines add the perfect touch.
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A few different angles of the courtyard. Also shown above is the new tunnel passage way.
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The main entrance into the haunt building was reversed to it's original design. If you remember last year we took guests down the side ramp and in the side exit door. This change requires about 2 weeks of work and involves relocating all the props, timer and sensor packs, lighting, and some walls.
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This hasn't changed, I just like taking pictures of it!
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The new bodies inside the first room. The two sitting are static.
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Just before leaving this room as you go through the curtains the prop shown above activates right next to you.
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Closet one has a pneumatic zombie inside.
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Making a left at the mirror you come to closet two. This is the first time you encounter the actor inside the haunt.
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Down the next hallway takes you head first into a corpse prop that is hidden in the shadows. A motion sensor triggers an accent light just as you're about to walk into him. Just to the right of the prop is what appears to be a doorway. But it's really a mirror reflection of the area around the corner.
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Around the corner to the Ozzy pneumatic.
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In the next mirror you can see what's coming up. More guests are to nervous to really pay that close attention to the details. Being her second year, I only added more eye candy to this set.
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A few more short halls takes you to closet 3 with a new guy inside.
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Standing in his dark closet, the prop is activated which also lights up the area showing the wall decor and front of the pneumatic prop.
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All of the book cases are now cut down to only 2" deep.
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I moved this prop back into the library area. This is he's last year in his current weight class. Next year I am planning his diet for a slimmer thinner look. out the door from this room is another mirror to confuse you.
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The shitter was moved further back in the haunt to a larger space. The prop was completely redesigned to move up away from the toilet and now holds a dirty plunger.
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At the end of the hall is a standing static prop looking out from behind a dark curtain of Dorp. A motion light triggers right before you hit into her.
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Turning to the left takes you through another set of curtains into a room where the twitch witch prop now sits.
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A few pics of the wall decor in the witch room.
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You are now at the back of the haunt where the last prop is hidden behind long swatches of hanging Dorp.
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This last pneumatic prop swings around into view while raising her head and arms.
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Out the door and down the ramp to the next gate into the tunnel. It's hard to see in the picture above, but there are two sliding window actor scares on the side of the building.
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The tunnel was completely dark and fogged. Cotton cord hangs from the tunnel roof to drag across your head.
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I moved last years in-wall corpse from inside the haunt into a tunnel wall outside.
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Past the corpse prop is another section of black tunnel housing the air cannon. Once past the cannon are heavy PVC plastic strips used to keep the tunnel dark and block the view from both directions.
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Through the strips directly in front of your path is a new full skeleton prop.
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The last outdoor room houses a prop that I re-worked from inside the main haunt. When triggered he rises up inside the wall and stretches his arms up above its head. Out the gate takes you back up the q-line.
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That's about it for DW 2007 hope you enjoyed it. I plan on putting together a new tour video if all goes well for release this spring.