Terror Syndicate - Home is where the haunt is Terror Syndicate - Home is where the haunt is
Terror Syndicate - Home is where the haunt is Terror Syndicate - Home is where the haunt is

Welcome to Dark Works 2004...

I can't even begin to tell you the amount of time and work that went into this seasons haunt. At the start of the year I decided to sell off a large number of props built over the years. I also decided to completely change the look and style of Dark Works. The main haunt has been cut down to 448sf from last years 600sf. The maze design has been replaced with 8 rooms giving it a back woods cabin look. Yes, it's smaller but the detail will blow you away.... Enjoy!

Starting at the front of the house I replaced all the boarded up windows with hanging Dorp panels.

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The new Scarecrow looks a lot better than the one before, not as happy to see you.

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This one you have to see upclose to really grasp the size and realism of it. Like all of my props he is larger than life and proportioned to the mask.

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The first picture top left shows the post lamp bases that we used a few years back. I decided to remove the spikes & skulls then cut the posts down to 3" high. The rules sign hasn't changed at all. The Dark Works sign has replaced the crawling gargoyle prop.

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A section of deck was removed for construction of a storage room that doubles as the first room you enter before walking into the courtyard. The red light in the corner is turned off briefly to signal the doorman to let in the next group. The picture above is the new arbor gate that serves as the exit and closes off the courtyard.

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Above the arbor gate sitting on 6' pedestals are the two new gargoyles looking up to the gods.

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Well I learned that if you want someone to notice a sign you need to put it in the hands of a prop. The hairy bastard above is our deadicated doorman. Who is unable to speak to the guests so he holds a two sided sign. The other side reads " 2-3 per group". The sign's purpose and him not talking was to eliminate unwanted questions all night.

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Once inside the first room, opened by our doorman, you looked down the hall shown above. This is one of the few static props we still own.

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Although not very clear in the pictures this first room is sectioned off with hanging frame walls draped with Dorp. The two black cases each hold a fogger and large blower which are ducted out throught the walls into the courtyard. The new coffin prop is shown bottom left in-motion. The good old wall fountain is still flowing like new.

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Turning another corner heading for the door outside you come upon last years pop-up prop sporting a new head on his shoulders. One of the nice things about this room is that you can see throught the walls so everyone can see what the first person of the group is screaming about.

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Aaah Yes, this brings us to the courtyard where I would meet my guests. While walking backwards down the cleared path I gave them there instructions before going into the cabin.

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The center piece of the courtyard, other than me of course, was our smoldering fire pit. I often would tell guests" aaah you're just in time he's almost done. Tastes just like chicken." The pit is constructed out of 32 GraveStalkers half skulls.

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Two of our remaining beasts watch over the courtyard...

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A few closer shots out front of the cabin before going into the haunt.

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Opening the front door reveals the foyer. Many things happen here starting with a lighting change. It's almost black when you walk in, after 8 seconds the lights come up for only 5 seconds. This allows for a brief look around and the realization that you're not alone in the room. There is a lot of eye-candy through out the haunt most of which you never see unless you go through several times. The slat board floor is really painted pylwood. Almost all of the lighting in the haunt is flicker bulbs in candle fixtures. Several areas use custom made spot fixtures with C7 orange bulbs for accent lighting hidden in the ceiling. The entire inside is webbed with a hot melt glue webber. The ceiling through out is 1x3 slats spaced randomly.

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In the chair sitting in the corner of the foyer is our first live effect. He sits quietly reading his favorite book waiting for the lighting event timer to time-out and shut off the lights. At the same time when the lights do go out he slaps the book closed, points it in the direction to go, and pulls a cord to open the curtains covering the doorway to the next room.

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These pictures show the curtains closed, open and what you see directly in front of you as you walk into the "mirror" room.

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As you walk through the doorway to this room the prop mounted in the ceiling slams his head down into the opening.

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This is where the room got it's name. On the wall to the right is a 46 x 42 mirror. The artwork is etched into and illuminated from behind the glass. It looks unbelievable and takes your attention away form the next prop waiting to be triggered.

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This guy is chained to the wall across from the mirror and leans forward as you walk by. It is lighted when triggered from inside the barrel.

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The guy in the foyer will also move from his chair to follow you into the mirror room. The picture above right is the way out of this room.

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As you turn the corner you head down a dark hall to another door. White hand prints indicate the doors are to be pushed open. The light on the wall is only lit for a brief period while opening the door.

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The next room is the library.

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Standing in the corner is our librarian who takes the time to look up from his book as you walk past him.

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Passing a book case on your right you open another barred door into a very dark room. Lighting comes up as you enter.

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This room would be concidered the torture room as reflected by the artwork and corpse bound to the wall. The picture frame also doubles as an additional scare through which our foyer friend watches you with his good eye.

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As you round the corner, hidden back in the wall is another pneumatic gem. It seem to come out of nowhere into the candle light then disapear back into the wall. Also at the same time this prop is triggered, another sensor sets off an organ music soundtrack. The soundtrack is set to time-out before you get to the music room.

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Throught another door you enter the den. Off to your left is a desk and chair. As you pass the desk, the chair moves out away for the deck as if there was a person getting up.

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Leaving the den you head toward another book case, or is it? As our guests turn the corner they our witness to our second live effect who sneaks out from behind the book case door to follow them. The books on the shelf are only 1 1/2" deep.

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You will also notice that the floor in this area is painted to look as if boards are missing. Lots of weird things to look at here.

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The next room is the music room which contains the new pipe organ prop. At this point the music that was triggered back in the torture room has ended so it looks like the organ player is just sitting there. As you walk past him toward the door he swings around and faces you.

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The door out of the music room is sort of designed to slow you down. The report is not in yet to see how well it worked. All I did was simply paint the hand print on the hinge side of the door.

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This is the fireplace room. Just as you enter the room, Ozzy who now is shorter, flys around from the shadows.

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The rocking chair corpse prop is also in the fireplace room. Just before our second actor goes through the book case door, which is in this room, he starts the chair rocking. It continues to rock on its own long enough for the guests to witness as they come into the room.

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There is so much detail in this room that you will never see it all unless the house lights are on.

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Past the rocking chair you enter a small room where a witch is perched up in the rafters. Walking by her she looks down at you suddenly.

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Once past the witch around the corner is another picture frame window that worked very well.

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Before seeing the exit and after getting the shit startled out of you from the live artwork you see a mirror that reflects the Stork waiting around the corner.

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By the time you exit the cabin you are about 18" higher off the ground than when you started. To avoid steps I build a wood boardwalk that takes you down the side of the haunt back toward the courtyard. I would sometimes startle guests, who thought it was all over, at the end of the cabin, asking them "are you sure you don't want to stay for dinner? Where having chicken tonight!"

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You can't get away from Dark Works without a blast of air being fired at or around you. This new barrel prop changed several time during the corse of construction. The guy was first designed to be inside the haunt but due to size limitations and room designs I took him out. The end result was this barrel that blasts a fine mist of water up into the air sort of in your direction. It has a self contained 5 gallon reservoir which holds enough water for 3-4 hours.

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Exiting through the arbor takes you back out to the que line.

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Well here we all are in our moment of glory. The tall dirty and tired looking one in back is yours truly.

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I also completely redesigned the surveillance center that we have been using for the past several years. Dark Works is now monitored and recorded with 16 IR cameras. The cabinet above houses the VRC's, haunt audio, switch bank for all outdoor prop and lighting control, and 4 - quad monitors. I also decided to upgrade our communication system with new radios so that everyone is in contact with each other and security watching the cameras.

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Well thats about all I can remember at this point. I'm trying to forget about all the problems and stress I put myself through to get this project completed on time. It was down to the last few days but it turned out fantastic if I say so myself. Before calling it quites Halloween night we spent some time taping the entire proformance along with a daylight shoot. The Dark Works 2004 Tour video will be our first straight to DVD release.