Terror Syndicate - Home is where the haunt is Terror Syndicate - Home is where the haunt is
Terror Syndicate - Home is where the haunt is Terror Syndicate - Home is where the haunt is

damn-na-tion n. 1.everlasting punishment; doom 2.where evil dwells 3.see Terror Syndicate

Prepare Yourself For A Tour Of A Home Haunt Like No Other!

Welcome to Damnation...



This is the top of the first gate. The sign is 2" thick foam board 2'x5'. The lanterns use 11w bulbs with a flicker circuit wired into both. It provides just enough light for the sign without lighting up the whole driveway.

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The first gate was constructed using the guard box from last year as an archway. The guest line starts at this point and runs up the driveway. 2-3 guests at a time are brought through this first entrance to the main gate. Everything is built in sections for easy assembly and removal over the several nights of operation.

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The above pictures show the changes made to the former guard box. Also the picture to the right shows the tripod style railing we setup along the side of the driveway to contain our victims.

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This year we continued the boarded windows around to the side of the house near the haunt entrance. We also move the scarecrow closer to the driveway. We post as many warnings and rules as possible.

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Two of the newly build MM props that "oversee" our guests as they wait in line.

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As you walk through the first gateway the GateKeeper prop stands to your left. The Night Watchman prop stands in front of you. This year we changed him a bit, if you look under his chin you can see a dark square. This is the lens of a weatherproof camera box. One of nine inferred cameras used through out the haunt is placed inside this prop.

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The Main Gate 9'h x 10'w is the front door to our haunt. Guests enter the door in the center and turn to the right. The exit door for the haunt is out the left side behind this gate. Once this gate is closed, terrified guests can leave immediately directly behind the gate to the left. Without going through the haunt or coming back out the closed door. It makes for a nice entrance only haunt. We use two actors in our customary hooded black monk robes. One is in charge of the first gate, bringing the next group to the main gate when signaled and giving them their directions. The second actor opens and closes the main gate door from behind, saying nothing.

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The Fog Heads are custom made by us and provide a nice way to signal for the next group to begin their tour. The heads are controlled by a single digital style dimmer switch. Each head lights up from inside making the eyes and mouth glow red. Fog is triggered as the heads light up and pours out the mouths. The fogger is hooked up to fan box that blows the fog into the back of each head. Once the guests enter through the gate, the heads dim and are ready for the next group.

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Left - an overview of the entrance area. Right - the open door of the main gate. The guests are instructed to follow the lights inside the haunt. Like moths to a flame! They are also told that if they come to a doorway or curtain go through it and to keep moving forward. Lights and props are fully controlled by us and are switched on and off as you walk through the rooms and hallways. Each area has it's own inferred video camera which is viewed and switched from inside the control room.

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Once inside the gate you walk down a hallway. This pop-out prop is lurking in a dark wall visible only from the flickering black light hanging from the ceiling of the hall. When triggered it shoots forward 6" just to the front of the wall and lights up with a 75w flood bulb from below.

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You now come to another gate to go through. The ceiling light goes out and a small spot lights the sign on the gate.

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Once inside this next area you are greeted by the Stork prop on your left. Inside the wall in front of you is a half corpse suspended on a 180 degree turning tree motor.

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Notice the material hanging behind the corpse. This is landscaping erosion control fabric or better know in the haunt industry as "Dorp". We us it everywhere in the haunt to add texture and to fill spaces. The picture to the right shows the next door to enter. The "light to follow" is visible in the upper left corner through the frosted glass window.

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Once the door is pushed open at the end of a small hallway is the prop called the "Jerker". He jerks forward toward you as you start to turn the corner to the next room.

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Turning the corner to the left past the Jerker prop you see light coming through a door cracked open. Pushing this door open you begin to enter the main room of the haunt. You first see a mirror of skulls and then start to notice your standing in a some what dark, very hazy room full of skulls and rotten corpses.

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The sound of running water from a wall fountain is faintly heard over the custom soundscape we designed for Damnation. This room uses 4 light circuits which we use to keep people moving in and out.

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At the end of this room is the "Death Box" prop a 6 stage air prop. The lid opens, the guy inside jumps up, and then jerks forward, then back, drops down, and the lid slams shut. From here the lights drop down and red light shines through the door to the left shown below.

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Once your through the door your looking at another one of our Headlights. Once the door closes, the Watcher prop stands quietly in the corner until the lights go out and a squealing blast of air hits you in the back of the legs. An air solenoid is mounted low on the back of the door shown in the picture to the right.

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Next you proceed through a set of curtains down a dark hallway loaded with fine black thread hanging from the ceiling. A very simple effect that works really well on all ages!

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At the end of the hall, the lights slowly rise to show the "Soul Snatcher" prop tucked away in the shadows. When guests turn around toward him or look at him the hands reach out.

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Directly across from the Soul Snatcher hangs the light for this area and another full corpse bound to the slat wall with Dorp strands. Dorp comes apart really easily as it is woven so open and loose. The strands look great hanging through the wood slat walls or hanging from the ceiling. However it's a good idea to keep it out of the direct flow of guests as the strands can get tangled and catch people by the neck. The picture to the right, shows the next curtain to enter, left of the light.

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This area is almost completely dark except for one single flicker flame bulb inside the upper corner. The walls are draped with camo netting. The room is "C" shaped so you walk right around the prop in the center. Netting is hung on both sides to keep guests from running into it. This guy is called "Guts" he stands up against the wall waiting for someone to touch the trigger wire hanging down from the ceiling. We added several dummy wires to keep people from knowing what triggered him. Plus the sensor is on a 5 second delay timer to prevent repeat trips. The prop mask was supplied by Fearmakers and is close to 1/8" thick. A great mask for prop building!

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Leaving this area you go through another curtain into the "Monk" room. He sits in the corner in very dim flickering light. When guests filter into the room he slowly rises to almost 6' high. With the correct lighting it's hard to tell if he's alive or just a prop. From here the lights drop out and the next curtained area lights up.

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As the ceiling light glows through the curtains the exit door is slowly opened by our doorman behind the main gate. This room is heavily laced with Dorp from the walls to the ceiling creating a path to this last door. When you first enter this room there is a small wall making you walk to the left.


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Behind this wall is another blast of air that gets just about everyone we hit with it. Once past this cheap shocker, the Acolyte prop stands holding his two candles to the right behind the blast wall.

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As you head for the open exit door the last air scare is the Barrel prop. Then out the door to the right back around to the first gate. And that's Damnation for the year 2000!

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Now for a look behind the scenes...

This was a 7 month long project that started being planned back in Nov. of 1999. Building started in April and went right up to one week before Halloween.

 



This picture shows the access door into the control room.

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This is control central, setup inside our shop on the other side of the first hallway. From here the lighting, props and cameras are worked for maximum effect.

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This is an extremely large version of a prop controller. On the back is 12 duplex outlets giving a total of 24 single switched outlets. 4 digital dimmers can be set at a certain level, raised or lowered with a single push. Several switches are covered to prevent being turned off. It helped simplify some of the room sequences. The red button in the lower left corner is the fog control for the Fog Heads.

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This set houses the first pop-out and can be pulled away from the doorway to allow the overhead door to close. It's smaller than last year since only being used for a prop and no actor.

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These are the small inferred cameras we used inside the haunt. Each is inside a 4" PVC housing that can be capped for weather protection.

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The fog systems are setup on the upper deck above the haunt. The picture to the left is the fogger that supplies the Fog Heads. The right picture is the fogger and blower box that supplies fog to three areas inside the haunt which runs on a timer control.

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This is two shots from behind the haunt. The OSB board in the picture to the left is the room that houses the Guts prop. The stockade fenced section is the entrance and exit areas. 90% of the exterior haunt is taken down and stored away leaving a "normal" looking deck for at least a few month out of the year!

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Last but not least, The Official Damnation Pumpkin done by Rick Buziewicz. Plans for props built for the 1999 season and many other designs can be found in Handbook Volume Three.

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